Important Notice: We are committed to providing you with a safe environment to do business, in accordance with all the health & safety guidelines set out by the local authorities. The event will be delivered with strict standards of health & safety precautionary measures including social distancing, contactless transactions and hygiene protocols. Learn More


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Monetising the Next Big Thing

Over the last two years Esports has moved to becoming a global phenomenon, in part driven by a number of broadcasters. Taking the sport from its online origins to a TV format, has catapulted the genre into the mainstream, earning its reputation as the world’s fastest-growing sport. In 2018, there are expected to be 380 million people around the world watching Esports content, up 13.5 per cent from 2017. Market researcher Newzoo estimates that Esports will become a $1.5 billion to $2.5 billion business by 2020.

With money pouring into Esports and viewership numbers climbing, a growing range of companies and media are trying to understand the phenomenon and how they can hop aboard in order to connect with a highly desirable millennial fan base.

Interested to Visit


Launched at CABSAT 2019, the Esports Congress will once again provide Broadcasters, Advertising & Marketing Agencies, Premium Brands & Game Developers a tremendous opportunity to understand, learn and adapt these bite-sized formats

CABSAT will be launching this new sector providing an opportunity to showcase and understand monetisation models. An invite-only networking event for high-level executives to create a marketplace for Esports deals to happen featuring a conference with panels and keynotes designed to debate and educate newcomers about how Esports work. Most importantly, you’ll gain insights, celebrate success, and find unexpected opportunities to accelerate your business.

Join the Discussion. Join the Community.


What is Esports?

Esports refers to organized competitive video gaming among professional players. The most common video game genres associated with Esports are real-time strategy (RTS), first-person shooter (FPS), fighting and multiplayer online battle arena (MOBA). Popular games for Esports include League of Legends, Dota 2, Counter-Strike: Global Offensive, Call of Duty, Overwatch, PlayerUnknown's Battlegrounds, Fortnite Battle Royale, and StarCraft II.

The audience can watch the event by either visiting the arena live or online through gaming broadcasters. By 2019, it is estimated that 427 million people worldwide will be watching some form of Esports. Conglomerates such as, Disney, ESPN, ABC, Nielsen, and more are signing deals to secure broadcast rights to Esports tournaments.

Why Exhibit

Meet key stakeholders

Meet key stakeholders

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Meet key stakeholders and make high-level connections with potential clients across the Esports ecosystem

Get high-level access

Get high-level access

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Get high-level access to the biggest Esports buyers and understand how to profit from this rapidly growing phenomenon

Get maximum exposure

Get maximum exposure

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Get maximum exposure and dominate the show using any of our effective sponsorship options and exhibit packages

Learn from key executives

Learn from key executives

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Learn from key executives who are growing their businesses by leveraging the passionate global audience that Esports delivers

Who will Attend

Game Developers and Publishers
Government Regulators and Bodies
Private Equity Firms
Venture Capitalists

Angel Investors
Major League Organisers
Infrastructure Players
Stadium and Arena Owners

Esports Teams
Esports Associations
Endemic Brands
Non-Endemic Brands

Why Attend

For Financial Investors, VCs and PE Firms

Understand the financial fundamentals underpinning the Esports market so that you can begin to build an investment strategy

For Infrastructure, Stadium and Venue Operators

Effectively plan and execute world-class Esports tournaments in Middle East, South Asia and Africa, Build your network with decision makers from game developers and Esports leagues

For Game Developers and League Organisers

Meet with regional government regulators, enhance your business strategy, and most importantly meet senior decision makers from brands who are looking to invest

For Non-Endemic Brands

Hear from active non-endemic brands, position your brand effectively, develop your short vs long term strategy, and learn how to maximise your marketing ROI


Learn everything you need to know about the Esports value chain and network through our strategic pre-arranged 1 to 1 business meetings programme

Don't miss out on live in-person edition in 2021

26 - 28 October 2021

Enquire to Exhibit

Strategic Partner

  • Dubai Studio City

Supporting Associations

  • GVF
  • ESOA
  • IABM
  • WTA
  • ASBU

Supporting Partner

  • Twofour54


Official Media Partners

  • BroadcastPro
  • SatellitePro

Official Publication

  • Digital Studio

Ecosystem Partner

  • in5

Official Publisher

  • ITP Customer Publishing


Official Courier Handler

  • DHL


Organised By

  • DWTC