E-sports

E-sports

Monetizing the Next Big Thing

Over the last two years e-sports has moved to becoming a global phenomenon, in part driven by a number of broadcasters. Taking the sport from its online origins to a TV format, has catapulted the genre into the mainstream, earning its reputation as the world’s fastest-growing sport. In 2018, there are expected to be 380 million people around the world watching e-sports content, up 13.5 per cent from 2017. Market researcher Newzoo estimates that e-sports will become a $1.5 billion to $2.5 billion business by 2020.

With money pouring into e-sports and viewership numbers climbing, a growing range of companies and media are trying to understand the phenomenon and how they can hop aboard in order to connect with a highly desirable millennial fan base.

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Launching this year at CABSAT 2019, the E-sports showcase will provide tremendous opportunity for broadcasters to understand, learn and adapt these bite-sized formats.

CABSAT will be launching this new sector providing an opportunity to showcase and understand monetisation models. An invite-only networking event for high-level executives to create a marketplace for E-sports deals to happen featuring a conference with panels and keynotes designed to debate and educate newcomers about how E-sports work. Most importantly, you’ll gain insights, celebrate success, and find unexpected opportunities to accelerate your business.

Stay tuned for more info on this New FEATURE at CABSAT

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